Alta Logs #3: To New Heights!
Hello and good day, Townsfolk! Cayde here with another Alta Log. This time I’m discussing a feature everyone has been looking forward to: The Quest Climbing Tower!
Boramy, our Creative Director, has given me some great insight into what he’s been working on. As we continue the Tower’s development, I’m happy to bring some exciting news regarding changes and updates to the Tower, coming to both PC and Quest. There've been a lot of new design choices made with your feedback and experiences in mind, and they hopefully will produce a more inclusive and fun adventure. We can’t wait for everyone to be able to give climbing a try, and you might find a reward for doing so…
First, we’ve taken a look at the starting point of the Tower. We’re hoping to encourage an awesome climbing experience for everyone right from the get-go, so we’ve changed a few things to make the adventure clearer and more open, including adding basic instructions. Y’all have also mentioned a few parts of the climb can be a bit challenging– and while we still want to make sure you’re getting a great upper body workout, we also want the Tower to make sense and be accessible to all levels of players, from intense to casual. In other words, reaching the first checkpoint is a little more like an introduction to climbing instead of a rite of passage (that comes higher up), and we hope most folks will at least give this part a try sometime!
Next, we’ve worked on how climbing feels overall. The launch/grab mechanics have gotten a pretty nice update, so you’ll feel smoother on the walls and ledges, with more control over where exactly you’re going. Bigger jumps will consume more stamina, so be sure to take breaks and recover as you go! However, if you get tired midway through, we’ve got you covered. Instead of a “walk of shame” all the way back down, we’ve implemented teleporters at each checkpoint throughout the challenge, which will easily (and more discreetly) put you right back down at the exit. If you’d like to pick back up, just walk back through the teleporter, and you’ll be transported to the previous level right where you left off.
Overall, we wanted to amplify the sense of achievement y’all get when you finally do reach the top. Not only do you get massive bragging rights and a great view of the landscape– there’s a mechanical incentive to push as high as you can go. So, once things are all finalized, tested, and implemented– be sure to take a day or two (maybe more) to try it out! We can’t wait to hear your thoughts on the changes, and we hope you’re just as excited as we are to get climbing!
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